Currently, game consoles are one of the best-selling products around the globe. The fanaticism of its followers, for playing each of the games created by the various production companies, has led to the fact that this industry earns millions of dollars each year.
This is because game consoles are not only used by minors. The fanaticism for game consoles has reached people with an advanced age. For the same reason, it is no longer surprising to see an adult together with her son or brother, playing a popular video game. In fact, studies show that the use of these consoles by young adults has been increasing, and is a common practice for new generations.
Games used to come in cartridge format adaptable to consoles. Which brought all the information, necessary, so that the console reproduced it and thus it could be played through controls on a television; this was the case of the traditional Atari, where classics like Pac-Man and Space Invaders were played.
Modern game consoles are a true small PC, with even more powerful and dedicated processors than those used by home computers. Currently, most consoles use video games in DVD format.
The traditional joystick has been replaced by game pads and other similar devices, which favor the use of buttons over the use of levers, and have modern and ergonomic designs.
Even modern game consoles have built-in players for DVD movies. They can also read music CDs, so they have been incorporating a greater number of features. Which makes them more versatile, thereby expanding their range of use and thus managing to increase their target audience. Since if an adult buys one of the game consoles, he will be able to watch movies, listen to music and his son will be able to play his favorite video games.
The popularity of consoles has also worried many, especially parents of teenagers. Among the negative aspects of video games is the fact that they can absorb a lot of time; Experts say that this practice should be rationalized so that daily obligations, social contact and other chores are not abandoned or neglected. As for the popular hypothesis that game consoles encourage violence, this has been shown to have no direct relationship. Studies say that a normal child has no problem distinguishing real life from a video game; on the other hand, in violent people they could have negative effects, encouraging aggressiveness. Now, among the positive effects of computer games we have the increased ability to solve problems, development of perseverance, memory, and quick thinking when making decisions. Resource management and logistics also apply. The interesting thing is that many of these powers are not covered by traditional curricula in schools.
Game consoles were born back in the 70’s. More specifically in the year 1979. Where the company Milton Bradley Microvision, brings to market the first of the game consoles, based on the video game system in cartridge format. But the attraction to game consoles did not last long, since in the 80s, they passed unnoticed.
It was not until the Nintendo company released its famous game consoles. In particular, it marked the entrance to the market, the Nintendo Game Boy. A type of portable game console, a situation that deeply attracted the attention of children and young people.
With the arrival of Nintendo and with the passing of the years, the graphics of video games have improved remarkably. The video games of that time had no point of comparison with the first ones that could be seen on the market. It is thanks to this type of technological advancement that game consoles have come back with a vengeance to occupy a special place within children’s and youth’s entertainment at home.
Later, Sony would enter the market with its PlayStation, which would eliminate the cartridge format (it incorporates a CD reader) and enter the digital age within game consoles.
Both companies would dispute the leadership of the market, until today. As of the date of this article, Sony competes with its PlayStation 3 and Nintendo, with the Nintendo Revolution. Also Microsoft is not far behind, and attacks with its X-Box 360.